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dc.contributor.authorMelendreras Ruiz, Rafael
dc.contributor.authorSánchez Allegue, Paloma
dc.contributor.authorMarín Torres, María Teresa
dc.contributor.authorPardo Rios, Manuel
dc.contributor.authorCerón Madrigal, José Joaquín
dc.contributor.authorEscribano Tortosa, Damián
dc.date.accessioned2025-07-09T06:14:39Z
dc.date.available2025-07-09T06:14:39Z
dc.date.issued2024-02-26
dc.identifier.issn1359-4338
dc.identifier.urihttp://hdl.handle.net/10952/9904
dc.description.abstractDigital technologies have changed almost every aspect of our lives, including the way we access heritage. Following the pandemic caused by COVID-19 and the technological evolution of recent years, museums and institutions, among others, have changed the way they display their collections, taking a greater interest in new technologies, platforms and digital software. This technological boom finds its greatest transformation with the implementation of Virtual Reality (VR) and Metaverse in the museum sector. This article shows the concrete influence of VR/Metaverse in a museum room previously digitised through different techniques. Subsequently, the impact over user experience in the VR scenario versus on-site visit has been measured. In parallel, to measure the enzyme alpha-amylase in saliva, a cognitive test and usability test (SUS) were carried out to determine the learning capacity and degree of satisfaction obtained with experience alongside the room of the Museo de la Sangre in Murcia (Spain).es
dc.language.isoenes
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subject3Des
dc.subjectDigitisationes
dc.subjectVirtual Realityes
dc.subjectSpatiales
dc.subjectAlpha-Amylasees
dc.subjectSystem Usability Scalees
dc.subjectMetaversees
dc.titleAnalysis of the user experience (On site vs. Virtual Reality) through biological markers and cognitive tests in museums: the case of Museo Cristo de la Sangre (Murcia, Spain)es
dc.typejournal articlees
dc.rights.accessRightsopen accesses
dc.journal.titleVirtual Realityes
dc.description.disciplineIngeniería, Industria y Construcciónes
dc.identifier.doi10.1007/s10055-023-00928-3es
dc.description.facultyEscuela Politécnicaes


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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