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dc.contributor.authorMendoza López, Miriam
dc.contributor.authorAlcázar Artero, Petronila Mireia
dc.contributor.authorTruque Díaz, Carlos
dc.contributor.authorPardo Ríos, Manuel
dc.contributor.authorHernández Morante, Juan José
dc.contributor.authorMelendreras Ruiz, Rafael
dc.date.accessioned2025-07-07T06:22:35Z
dc.date.available2025-07-07T06:22:35Z
dc.date.issued2023-11-24
dc.identifier.citationMendoza López, M., Alcaraz Artero, P. M., Truque Díaz, C., Pardo Ríos, M., Hernández Morante, J. J., & Melendreras Ruiz, R. (2023). Kids Save Lives by Learning through a Serious Game. Multimodal Technologies and Interaction, 7(12), 112. https://doi.org/10.3390/mti7120112es
dc.identifier.urihttp://hdl.handle.net/10952/9880
dc.description.abstractThis study focuses on the development and assessment of a serious game for health (SGH) aimed at educating children about cardiopulmonary resuscitation (CPR). A video game was created using the Berkeley Snap platform, which uses block programming. Eye-tracking technology was utilized to validate the graphic design. To assess the tool’s effectiveness, a pre-post analytical study was conducted with primary education children to measure the knowledge acquired. The study involved 52 participants with a mean age of 9 years. The results from a custom questionnaire used to measure their theoretical CPR knowledge showed significant improvements in CPR knowledge after the use of the videogame, and their emotional responses improved as well. The assessment of the knowledge acquired through the video game obtained an average score of 5.25 out of 6. Ten video segments consisting of 500 frames each (20 s of video per segment) were analyzed. Within these segments, specific areas that captured the most relevant interaction elements were selected to measure the child’s attention during game play. The average number of gaze fixations, indicating the points in which the child’s attention was placed within the area of interest, was 361.5 out of 500. In conclusion, the utilization of SGH may be an effective method for educating kids about CPR, to provide them with fundamental knowledge relevant to their age group.es
dc.language.isoenes
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectTraininges
dc.subjectCardiopulmonary resuscitationes
dc.subjectSerious gamees
dc.subjectEye trackinges
dc.subjectChildrenes
dc.subjectVideogameses
dc.titleKids save lives by learning through serious gamees
dc.typejournal articlees
dc.rights.accessRightsopen accesses
dc.journal.titleMultimodal Technologies and Interactiones
dc.volume.number7es
dc.issue.number12es
dc.description.disciplineIngeniería, Industria y Construcciónes
dc.identifier.doi10.3390/mti7120112es
dc.description.facultyEscuela Politécnicaes


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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