Game-Based Learning for the Acquisition of Transversal Skills: Preventing and Addressing Hate Speech
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2022-01-28Discipline/s
Ciencias de la ComunicaciónSubject/s
Competencesskills
Octalysis framework
Education
Game-based learning
Hate speech
Serious games
Skills
Competencias
Educación
Aprendizaje basado en juegos
Habilidades
Discurso de odio
Abstract
Los discursos de odio están obstaculizando cada vez más la posibilidad de alcanzar un entendimiento colectivo, así como de garantizar los valores democráticos basados en el respeto mutuo, la tolerancia y la igualdad. Por esa razón, el objetivo principal de este capítulo es determinar cómo el aprendizaje basado en juegos favorece la adquisición de competencias transversales en el marco de las habilidades del siglo XXI para abordar y enfrentar el discurso de odio. Para ello, se han seleccionado un total de cuatro “serious games” —Bury Me, My Love; Another Lost Phone: Laura's Story; Never Alone; y Life is Strange: Episode 2 “Out of Time”— con el fin de analizar su potencial como herramienta de aprendizaje para combatir el discurso de odio. Con este propósito, el marco Octalysis se emplea como metodología para identificar competencias transversales en materia de justicia, equidad e inteligencia emocional. Los principales resultados muestran que los “serious games” son recursos útiles para ... Hate speech is increasingly hindering the possibility of raising collective understanding as well as the values of democracy based on mutual respect, tolerance, and equality. For that reason, the main objective of this chapter is to determine how game-based learning favors the acquisition of transversal competences within the framework of 21st century skills for tackling and addressing hate speech. In doing so, a total of four serious games—Bury Me, My Love; Another Lost Phone: Laura's Story; Never Alone; and Life is Strange: Episode 2 “Out of Time”—have been selected to analyze their potential as a learning tool for combating hate speech. To this end, the Octalysis framework serves as a methodology for identifying transversal competences in matters of justice, equity, and emotional intelligence. The main results show that serious games are helpful assets in promoting empathy and other social values and skills that are necessary to combat hate speech in young people.





