| dc.contributor.author | Gómez Cuesta, Nerea | |
| dc.contributor.author | Mateo Orcajada, Adrián | |
| dc.contributor.author | Meroño, Lourdes | |
| dc.contributor.author | Abenza Cano, Lucía | |
| dc.contributor.author | Vaquero Cristóbal, Raquel | |
| dc.date.accessioned | 2026-01-23T08:52:48Z | |
| dc.date.available | 2026-01-23T08:52:48Z | |
| dc.date.issued | 2025-04-23 | |
| dc.identifier.citation | Gómez-Cuesta, N., Mateo-Orcajada, A., Meroño, L., Abenza-Cano, L., & Vaquero-Cristóbal, R. (2025). Adolescents’ assessment of several step tracker mobile applications based on their previous level of physical activity. Children, 12, 554. https://doi.org/10.3390/children12050554 | es |
| dc.identifier.uri | http://hdl.handle.net/10952/10691 | |
| dc.description.abstract | Background: Adolescents’ use of step tracker mobile applications (apps) could be influenced by their assessment of the mobile app used. Objectives: To analyze differences in the dropout rate, app assessment, and problematic mobile phone use based on prior physical activity levels and the app used. Methods: A study with a quasi-experimental design was carried out with the participation of 240 adolescents, who were further categorized as either active or inactive. The adolescents carried out a 10-week intervention promoted as a part of the physical education curriculum, three days a week, in which they randomly used the Pokémon Go, MapMyWalk, Pacer, or Strava mobile apps after school for cardiorespiratory training. Results: The results showed a higher dropout rate from Pokémon Go in the group of inactive adolescents (p = 0.012). No differences were found in the assessment of apps based on the level of activity of the adolescents, neither overall nor when analyzing this question based on the app used (p > 0.05). As for problematic mobile phone use, only previously inactive adolescents assigned to the Pacer group significantly increased their final score after the intervention (p = 0.044), with no changes being identified in the other groups or apps (p > 0.05). Furthermore, the active adolescents showed a positive relationship between the volume of training and problematic mobile phone use (p = 0.023), specifically with the conflicting use of this device (p = 0.017). Conclusions: The inactive adolescents had a higher dropout rate when using Pokémon Go. There were no differences in app assessment between the active and the inactive participants. However, the active adolescents showed a link between their training volume and problematic mobile phone use. | es |
| dc.language.iso | en | es |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
| dc.subject | Adolescents | es |
| dc.subject | Dropout rate | es |
| dc.subject | Mobile applications | es |
| dc.subject | Problematic use | es |
| dc.title | Adolescents’ assessment of several step tracker mobile applications based on their previous level of physical activity | es |
| dc.type | journal article | es |
| dc.rights.accessRights | open access | es |
| dc.journal.title | Children | es |
| dc.volume.number | 12 | es |
| dc.issue.number | 554 | es |
| dc.description.discipline | Actividad Física y Deporte | es |
| dc.description.faculty | Deporte | es |